2023 ARL SX ROUND 06 – OAKLAND

by StoneRider

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Here is Round 6 of the 2023 Blitz co / Black label ARL supercross season Beware the whoops !!! Huge thank you to the whole ARL Track Crew and to our sponsors for making this happen!

the original DragonBack on the track map is a bit weird and i couldn’t really saw what they were trying to do. The only lines seems to be.. well, dradon back. Now you can go inside dragon back single, or outside and triple out this dragon back have nothing to do with last week dragon back. Much smaller whoops, and also 4 whoops instead of 5.

The whoop section we are jumping in is the exact same as the other one, and they are the same as on every other rounds since preseason race track.

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Enjoy !

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Difficulty Hard
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Made for Beta 18
In-Game Mod Name 2023.ARL.SX.RD06
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Release Information

  • Price
    :

    $1.50

  • Released
    :

    February 17, 2023

  • Last Updated
    :

    February 17, 2023

  • Compatible With
    :

    18

  • File Size
    :

    261

  • Version
    :

    1

  • Server Version
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You are Viewing2023 ARL SX ROUND 06 – OAKLAND

$1.50
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Reviews

Average rating: 2.33 out of 5 stars
3 reviews
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  • Give up.

    Stone rider you suck at making sx tracks at this point just give up everything is ungodly oversized the fact that if you dont hit something absolutely perfect it seems like you make these tracks more towards the 450s instead of both of the bikes, you did just a horrible job on the sizing of the track and not even that but the whoops are insanely horrible they are way too big and if you dont hit them right you pay the price, all of your tracks you seem to just make the tracks one line and if you dont follow that line theres no hope for you if you dont follow that line, please PLEASE fix your tracks thanks.

    23 of 27 people found this review helpful.

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    • instead of waisting both our time with hater comments like this, watch this https://discord.com/channels/262368577963687937/378568443592704000/1076863176467034203

      then watch this https://www.youtube.com/watch?v=VvsGgqTwugY
      And then you can either go hide yourself, or stop crying and start training.

      Those tracks are made for the best of us. Always has been, always will be.

      6 of 24 people found this review helpful.

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      • the fact that you think your tracks should be made for “pros” (that make up what, 2% of the player base?) is the problem.
        you could make tracks that someone with 50-100 hours on the game could ride just fine and you would sell like 10 fold more of your tracks, and guess what… “pros” would still be the fastest ones on the track. Try letting the RIDERS sort them selves out like the real world does and not using poorly made tracks to do it.

        13 of 19 people found this review helpful.

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        • You are wrong. You go with your IRL stock 250 on a real size AMA Supercross track and you’ll feel the same as when you hope on one of my tracks in mxb. ARL isn’t about the amount of sells. It’s about having the best possible PRO racing scene. That’s ARL vision, it always have been and we have absolutely no reason to change it. Pro riders are very happy with the tracks, racing is amazing on every stream. Mission is accomplished. Man I could not care less if Jack herrmann and D whoever think I am TRASH at track making because they can’t make a lap around it…. lol. Crazy how you seems to think the world turns around you and that everything should be made for you and your capacities at the game. There is tons of free and paid tracks for players at your levels. We need some for everyone. ARL is aiming for the best, and I’m not letting the pro scene down cause Jack and D made hate posts on my tracks…. lol

          4 of 24 people found this review helpful.

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          • in fact i can and i have, i have raced irl for many years, funny how you interject “IRL” when you just do not understand how to scale a track for a VIDEO GAME. its not a matter of “novice” tracks its just getting the right builders to make proper tracks combined with a killer series and you are not that person, like i said you do you, keep making tracks for players with 1000+ hours. hopefully a track maker will come around who gets it, and i will gladly pay for any of those tracks, you clearly do not get it. ill say it one more time “pro” racing does not mean you should have unrealistically harsh tracks, as much as you like to pretend this game is real life its still just a video game.

            12 of 14 people found this review helpful.

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          • DUDE. …. Omg…. Of course jett Lawrence could you around an Ama track on a stock 250. BUT YOU CAN’T. Just look at supercross future qualification in the whoops. Yes, that’s what i’m talking about. And you’ll never see any future rider complain to dirtwurx that the tracks are too hard. Since they see the pros riding the track, they Can see how THEY are too Bad. And not the track.

            Now there is several ways to grow a game. I handle the pro racing. I can’t do it all. If you want novice tracks, go for it, suit yourself. Don’t Ask me to change my ways for you.

            3 of 20 people found this review helpful.

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          • well seems in fact you are wrong because you CAN take a stock 250 on a irl SX track and do any of the jumps or sections just fine, so that right there goes to show you that you do not have a grasp on how to scale tracks right. irl track builders know how to build a track for RACING for 250s as well as 450s. you have heard of amature events on irl SX tracks correct? they handle the jumps and all sections just fine on “NON-FACTORY rides. we arn’t the only ones that think this we are just the ones with balls enough to say it. and of course you can have your “vision” lol but a better “vision” would be to actually grow the game. you know like make proper tracks and have big amature events and get more people excited and involved , and its obvious you could “care less” and that says something about you as well, your an “elitist”, so you start a really cool series designed just for the top 2% only by building unrealistically harsh tracks. you know you could make these tracks super ridable for everyone and you choose not to. and no the world dosn’t revolve around players with less then 500-1000 hours on the game. you do you bro, cater to the 2% its all good. i actually love most of your ARL MX tracks. and P.S. i dont think your SX tracks are trash just unrealistically hard for no real reason.

            20 of 23 people found this review helpful.

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      • i would gladly join the discord i dont really the point of me joining its not like im trying to hide the fact that your trash at making sx tracks.

        14 of 18 people found this review helpful.

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  • Fun track

    Oakland sx tracks always seems to be tough for me but this rips

    4 of 20 people found this review helpful.

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  • again?

    wow another good track made horribly like there is only one section thats actually viable and consistant and is before the finish line the whoops the worst thing i have ever seen and WAY over sized and the super long rythym is just terrible everything about is horrible cmon arl another waste of my money

    32 of 40 people found this review helpful.

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    • https://www.youtube.com/live/fBqBjC7DL4A?feature=share

      Here is how a pro discover and ride the track. If you think the whoops are “the worst thing you have ever seen” (damn dude… I would never dare to say something like that in front of everyone.) Then you don’t have any business here, and needs to practice. A lot.

      4 of 23 people found this review helpful.

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